Invite a teammate
- Open Team in the correct workspace.
- Invite the teammate with the email address they will use to sign in.
- Ask them to accept the invitation.
- Review the accounts and functions they need before granting access.
Review permissions
Open the member’s permissions. Grant the required functions for the relevant ad accounts, such as reading assets or insights, managing rules, or performing provider actions. Launcher uses its own read, author, approval, execution, scheduling, and control permissions. Authoring a creative does not imply permission to approve it or launch it. Use the available permission definitions in the member editor. Brand and memory access also depend on their scope. A private memory belongs to its author; team, brand, and ad-account memories follow their corresponding access rules.MCP access
An MCP connection uses the member who authorized it.mcp:read permits read tools; mcp:write permits write tools in addition to read access. These scopes do not expand the member’s account or functional permissions.
Superlaunch rechecks membership, connection status, and target access on tool calls. If access changes, an existing conversation can lose access too.